| Pages: [1] 2 3 |
1. Any list of tough missions for lvl 4 newbs that should be avoided? - in Missions & Complexes [original thread]
You have bigger problems than hard missions if you are using capacitor flux coils, let alone four of them...
- by Lyn Arinus - at 2007.01.31 11:44:00
|
2. Eve Mail Character Limit Too Low - in Player Features and Ideas Discussion [original thread]
It was previously possible to circumvent the Eve mail character limit by pasting a long message directly into the text box, but this has now been disallowed in the latest build (29239). The character limit is simpy too low for anything more than a...
- by Lyn Arinus - at 2007.01.30 15:47:00
|
3. Stop donating to Eveinfo.com - in EVE General Discussion [original thread]
Or you could donate more so EveInfo would not have to use advertisements...
- by Lyn Arinus - at 2007.01.30 08:19:00
|
4. Should something be done about 0.01isk over/undercutting? - in Market Discussions [original thread]
The simplest solution to remove 0.01 ISK price sniping while incurring some real operation costs to businesses (market PvP is hardly cutthroat since no one can really lose ISK) is to deduct full broker fees for every order modified, instead of the...
- by Lyn Arinus - at 2007.01.28 15:08:00
|
5. Salvaging Should Draw Aggro - in Player Features and Ideas Discussion [original thread]
This is pretty self explainatory... looting someone else's container already draws aggro, why is salvaging immune to this? It is really quite annoying to see a fleet of salvaging ninjas following you around during empire war and picking the carcas...
- by Lyn Arinus - at 2006.12.23 13:29:00
|
6. Problems with Large amounts of buy orders (250+) - in Market Discussions [original thread]
It is just poor interface design; a feature that tries to make life convenient for weekend warriors, but ends up completely screwing over any half decent trader. Both the order and market detail screens will try to reload themselves whenever a mar...
- by Lyn Arinus - at 2006.12.23 05:23:00
|
7. Need Remote Stacking in Addition to Remote Stack Spliting - in Player Features and Ideas Discussion [original thread]
Now that we can split stacks of items remotely, we could really use the ability to stack items remotely as well. Not only does this just make sense and help with inventory management in general, it will also be tremendously useful for relaying cou...
- by Lyn Arinus - at 2006.12.15 13:26:00
|
8. Hotkey for Opening Contract Window - in Player Features and Ideas Discussion [original thread]
As the title says. We have hotkeys for everything else on the nevigation bar already (e.g. character, market, wallet, etc. etc.), and only the contract window is missing.
- by Lyn Arinus - at 2006.12.14 00:46:00
|
9. Limit long range engagements - in Ships and Modules [original thread]
If you want to pursue the "warp to hostile" path as a solution to boring long range snipfests, then the proper change is to allow players to warp to all visible hostiles, but limit the closest range of approach with warp to be 100 km or some such....
- by Lyn Arinus - at 2006.11.20 22:13:00
|
10. Are Webbers too powerful? - in Ships and Modules [original thread]
There is actually a very strong argument for webbers being overpowered, and that is how much they make tracking bonuses a complete joke, and by extension, becomes too strong a counter to "normal" speed tanks. For example, a single Fleeting webber ...
- by Lyn Arinus - at 2006.11.20 01:42:00
|
11. Material Research issue is getting out of hand - CCP please fix - in Science and Industry [original thread]
Have you tried inserting two jobs at a station and then canceling the second one, instead of the first?
- by Lyn Arinus - at 2006.11.17 20:23:00
|
12. Material Research issue is getting out of hand - CCP please fix - in Science and Industry [original thread]
Edited by: Lyn Arinus on 17/11/2006 09:55:37 I don't know if subsequent BPOs in line will affect this, but the research slot was definitely freed up the last time I tested it. Edit: Material lost is hardly a factor here, since you would obvio...
- by Lyn Arinus - at 2006.11.17 09:54:00
|
13. Material Research issue is getting out of hand - CCP please fix - in Science and Industry [original thread]
The problem with long queues for material research is not so much about newbies over-researching BPOs, but that people can deliberately feed trash into the research queue in order to reserve it for themselves. All they need to do is to clog up the...
- by Lyn Arinus - at 2006.11.17 08:16:00
|
14. Getting rid of UI freezes - in Player Features and Ideas Discussion [original thread]
I have been trying to cancel one sell order since 15:28 Eve time today. It is now 16:02 Eve time and the only progress I have been able to make so far is to scroll down the order screen so the order is at least visible. All attempts to right-click...
- by Lyn Arinus - at 2006.11.04 16:05:00
|
15. Want a drone bay enhancing lowslot! - in Ships and Modules [original thread]
It would be easier to just introduce different sized drone bay expanders. For example, frigates can get 5m¦, cruisers 10m¦, battleships 25m¦, and capital ships 100m¦ or some such.
- by Lyn Arinus - at 2006.11.04 11:46:00
|
16. UI Improvement: Queue Module Activation Commands - in Player Features and Ideas Discussion [original thread]
Simple suggestion: allow module activation commands to be queued regardless of the current status of the module. If one deactivates a module at the moment, there is no way to force its reactivation on the next cycle, except to wait until the curre...
- by Lyn Arinus - at 2006.11.03 16:25:00
|
17. UI Improvement: Module Status Display - in Player Features and Ideas Discussion [original thread]
Edited by: Lyn Arinus on 03/11/2006 16:20:59 Edit: Typo This has probably been suggested before, but it's worth bringing up again since it is such a tragedy. There are primarily two problems with the current UI in regards to the display of mo...
- by Lyn Arinus - at 2006.11.03 16:19:00
|
18. Why is logging out bad? - in EVE General Discussion [original thread]
Without a bubble in place, there are completely legitimate methods to save your pod, so that is not a good excuse for logging out.
- by Lyn Arinus - at 2006.11.02 09:34:00
|
19. Why is logging out bad? - in EVE General Discussion [original thread]
Originally by: BlackHole Bob ... crying about a tactic that can be dealt with exclusively IN GAME is a waste of my time... Another one lacking in due diligence I see. Go ahead and try using your super scan probes against a real logoffsk...
- by Lyn Arinus - at 2006.11.01 23:39:00
|
20. Getting rid of UI freezes - in Player Features and Ideas Discussion [original thread]
If any devs are still interested, I would be more than happy to demonstrate the client freezes in action. Just look up my main on this same account and contact me during peak hours. I will be more than happy to log out for a bit and let you take a...
- by Lyn Arinus - at 2006.11.01 22:31:00
|
| Pages: [1] 2 3 |
| First page | Previous page | Next page | Last page |